amaranth_ablaze: (Yaazin - I need more rage)
I ranted a bit about this at dear_gnome: People dragging a character's class into RP, and not accepting that someone might play a mundane worker (a cook, a tailor, a fisherman...) and just had to choose a class because "mundane worker" doesn't exist. Others don't seem to get that characters disguise themselves for a reason and can't be recognized by a name tag over their head. Name tags don't exist IC. Or they insist on "seeing auras" or "feeling magic". While I don't doubt that certain professions might have a sensibility for some kinds of magical residue, I don't think that everyone is just born with it. And sometimes, as stated above, people don't play the class you see on the tooltip.

I guess that's what people call "metagaming": Applying OOC knowledge to IC situations. That's annoying in pen&paper games (players recognizing the disguised "big bad" their characters have never seen, knowing where the secret thieves' guild is because they looked at the map, etc.) It's also annoying in WoW RP, because here, our options are more limited and things like tooltips exist.

So the level 85 character must be an honoured veteran (although she might as well never have left the city. My warlock left to fight for the first time when she was level 82.) The rogue must be a rogue and thus do rogueish things, although he might have an everyday profession and be rather law-abiding. Maybe he just prefers agility in combat, or maybe he has a shady past and now turned to honest work, or maybe the player just couldn't choose "cook" as a class and picked something they enjoy playing. (Rogues are fun!)

And of course, the warlock must be a warlock. No matter whether they've ever summoned anything in their life. No matter whether they ever used fel magic. No matter what they call themselves. And if people don't have ingame proof like a visible demon or active Fel Armor, they grasp at straws: My warlock was "exposed" two times. Both times she was flagged as OOC and wearing quest armour (cloth heirlooms in the first case, and a staff that glowed slightly black in the second). People approached her and began talking about how her clothes show her evilness, or how the staff emits dark magic. Hey, I had just ported back to town and was OOCly checking the auction house! I admit that my warlock loves skull designs, but nevertheless, she wouldn't have worn those clothes ICly. That's just not her style.

And she still isn't a warlock. Although her class/spec says "affliction warlock", ICly she is a Loa priest who specialises in curses and hexes. She serves some of the darker Loa, but she knows about the dangers of fel magic and invocations, so she steers clear of it. She won't be surrounded by fel residue. She won't admit to summoning demons, because she doesn't do this. And my rogue won't admit he's a rogue, because he's a cook and an alchemist. He doesn't sneak around and kill people (he's actually quite bad at sneaking). He doesn't pick pockets or break into houses. The only reason he knows how to open a lock is because he tends to forget his keys. He's extremely wary of breaking the law, because he has a lot of responsibility (he's a guild leader) and doesn't want to be a bad example. He knows a lot about poisons because as an alchemist, he had to learn how to make antidotes (and he keeps pet snakes).

My priest is a brewer. My druid is a merchant. My paladin is just a healer who's not affiliated with any kind of order. Some of my other characters are actually what the tooltips says, and yes, my death knights are all death knights (although each of them has found a new profession or hobby - archaeologist, Argent Knight, and bodyguard/illustrator). I don't want everyone else to play their characters in the same way - the world needs warriors, mages, and druids, after all. But I want others to respect my choices and to accept that game mechanics sometimes aren't in accordance with RP concepts.

Sometimes the tailor is a spy, but sometimes the tailor is just a tailor.
amaranth_ablaze: (Lyreila - I have a theory)
I recently started playing Alliance again. And I've apparently found the first "blue" character ever I enjoy RPing - my Night Elf mage. It's frightening! But sometimes it's nice to take a little break from the usual things - and I enjoy my Trolls even more every time I'm back ;)
amaranth_ablaze: (Default)
...And I don't have any ideas what to do :(

After the last "search and rescue" miniplot, I want to go with something else - something rather simple, but not too quickly done. I thought about involving my rogue's sister, who might want to prepare some kind of protection ritual for the guild base. She can send everyone to gather stuff for it. But what?

Some of the candidates will possibly be around level 20, so I don't want to include things that...

  • have to be bought for 1 Gold or more

  • can only be found in high level areas

  • can only be found in dungeons

  • drop randomly or can only sometimes be found in the auction house



I thought about some simple things from vendors (like flour and dye) and maybe, as it will be the last day of Darkmoon Faire, something that can only be bought there. And possibly something that can be interpreted very freely, like "a part of an animal that can be associated with strength or ferocity". Then they can bring raptor feathers, tiger teeth, or whatever they find.

But I'm still not sure whether this makes sense, or whether it will keep them occupied for more than 10 minutes. I hope they don't just run off to the auction house and buy things - I want them to RP at least part of the search. But maybe I should have a backup plan when it all goes too fast. Hmm... decisions, decisions...
amaranth_ablaze: (Default)
Over at wow_ladies on LJ, there was a prompt to outline a character's typical day. It's a fun exercise - I always like the ideas of Thespian Thursday, they usually inspire me to write a little bit. And writing is always good, yup.

So let's have a look at my Troll rogue's day! Being a guild leader and a workaholic, it's a loooong one.


-He gets up quite early, usually between 6 and 7 AM.

-Stumbles over things because someones always leaves stuff lying around. Curses the usual suspects silently.

-Prepares too much breakfast for the few guild members who are around at the moment. (He never learns. And it doesn't help that the Forsaken don't eat much.)

-Starts cleaning the guild base.

-Checks for new commissions (he advertises his work as a cook and alchemist. Troll needs money.)

-Either starts working on said commissions or, when there aren't any, tells one of the two prospective alchemists he trains that they can come over for some hours. Forgets that he can delegate, does the training himself.

-Has some breakfast leftovers for lunch. Tells himself that he should stop cooking for a whole company. Forgets this right away.

-Meets with his second-in-command. Gets told that no, he doesn't have to read the letters and to do the paperwork, she doesn't have to sleep and can do it on her own. Is reluctant, but secretly relieved that at least one person forces him to delegate stuff.

-Either continues working on commissions or prepares some simple alchemical stuff for sale. Troll needs money, remember?

-Notices that the guild base is cluttered again. Starts cleaning for the second time - if it's a week where a certain BElf paladin doesn't have cleaning duties for "being disrespectful at a guild meeting, which involves telling embarrassing stories about the leader's adventures in Northrend".

-Talks to guild members who have concerns or requests, tries to find solutions or at least listen. Is happy when a day passes where nobody got into trouble, which means that he has a free hour to drink tea and doze off on the sofa.

-Hurries out to buy supplies for the guild base or for work.

-Prepares dinner. Usually eats alone because the rest of the guild is either somewhere else or undead.

-Meets with his partner. She rebukes him because he works to much. He reminds her that working that much ensures that he can still make her expensive presents. They agree on taking a day off together... soon. Very soon. Yup.

-Some... er, shared relaxation ensues.

-She either has to leave or stays for the night. When she's asleep or has left, he usually spends another two or three hours in the alchemy lab. Falls asleep there from time to time.
amaranth_ablaze: (Rishal - Rogues do it from behind)
Yesterday I found out that the supposed OOC drama I talked about was not in fact OOC drama, but the other guild leader procrastinating her answer. Well, I think we had a friendly and civil exchange of messages afterwards, and she and my rogue will have a little talk in confidence. Let's see what comes out of it.

I think I've finally found the reason why our characters clash at every meeting, but I will have them figure it out for themselves. Or not figure it out at all. Hmm... I don't like applying OOC knowledge to IC situations, but I don't want this alliance to fall apart either. That's a difficult situation to be in. Maybe I'll just decide that my rogue will be in a good mood that particular day, so he won't blow up again. He's rather calm anyway, but at the last meeting too many things happened that ticked him off, and so his troll temper took over. And when this happens, things get... bad.

It doesn't help that he's in a period of change at the moment. He's adjusting to his responsibilities, growing more self-confident, and getting over some things that troubled him. His relationship is really stable now, and all the adversities his partner and he have faced have forged an even stronger bond between them. Plus his troublemaker sister starts to settle down and work on her temper, so there's one thing less to worry about. But as all those changes happen, some of his viewpoints and behavioral patterns change, too. He would never have openly confronted an ally in front of their guildmates before. Nope, he would just have sat there silently and felt miserable. So everything is a bit unusual and inconversant for him - and for me as a player, too.

I love to watch my character grow, I really do. It's not just "dropping some weaknesses", it has been a hard year for him (and a year of long, intense RP sessions and plots for me), and I feel it's understandable for him to finally "grow up". I hope he'll never drift into sue-ish territory; there are enough things about him that would hint at that if I just listed them all. But I've always preferred playing out a character's flaws, having them struggle, having them lose fights or embarrass themselves. Not to the amount of having a broken, overly tragic character who constantly needs to be "healed" - but enough to avoid becoming The Invincible Godmodding Imbadude. (Or Imbadudess, to use everyone's "favourite" suffix ;) ) Okay, at least I hope so - and I regularly check with my RP partners to make sure that I'm not going over the top with anything.

And now I wonder on how many tangents I went off to end up at "Mary Sue/Gary Stu" when I started out with "well, I got a message".
amaranth_ablaze: (Rishal - Rogues do it from behind)
I spent a lot of gold and Justice Points today, but it was worth it!

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